Thursday, 16 May 2013

Changing my approach to my design.

I'll be blunt in my reasoning for my change of design and that one reason is ZBrush 4R5, after experiencing and messing around with the panel loops function in the new version I just found that I could potentially have so much more control over the robotic armour side of things than just simply using basic brushes to build and mold form.
Panel loops is like a more advanced version of extract, where extract uses masks, panel loops uses polygroups, as many as you like.
From just a short session of using polygroups and panel loops I came up with this




From these two images you can see all the polygroups involved, and after you use panel loops you'll actually have new polygroups for the edges, so instead of having one, for example with a square shaped polygroup, you'd have 5-6 in total.
This is how it looks not in poly frame view.



As you can tell I have so much more control over what I can do with this instead of manually making forms or even using extract. 
So all in all, I've decided to give my character a complete makeover, and instead of being part-cyborg, I want him to being wearing some form of a nanosuit for his entire body, possibly a helmet but not covering the main features of his face (eyes, nose, mouth). A character from the future representing some sort of space army force.
I'll have to get together a new mood board of reference for my new approach. I don't think I'm too late in changing my ideas since I got through my first concept rather quickly and actually adapted to using panel loops quite efficiently so I don't think I'll lose any time in regards to my schedule.


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