Thursday, 16 May 2013

Concept modelling

So before I actually start doing any concept art I thought this would be a good exercise and method to get going for it. I wanted to make a basic human mesh so that I could just screenshot it from the 3 standard orthographic points of view and then draw some concept ideas on top of it using Photoshop.
As you can see I've started with a base mesh from the Gnomon Workshop just to get me going that little bit faster. After subdividing it a few times I get stuck in using clay build up with the soft circle alpha (Alpha 06), just to start building in forms and then smoothing them out.
This didn't have to be anything detailed or major just enough for me to know it's a human, basically the silhouette was the most important part of it.
It didn't take long at all, probably around ~20 minutes just to quickly come up with this, but using this I could come up with multiple concept ideas if needed and I have something to start with when I want to begin modelling if I choose to use this mesh.


Besides using this for a base to start concept art, this was also a good exercise for me to get back into ZBrush because it's been a long time since I've actually used ZBrush for organic sculpting (actual people/humanoids). So this was a successful attempt to get my skills back up to par of where they were before and from now on hopefully to improve a lot more.

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