Thursday, 16 May 2013

First Concept Art

So as mentioned before I did carry on with my idea of using my basic concept mesh to actually make my concept art from. However compared to the end product of the video I last posted they're a lot of changes, I went in and started to focus on human anatomy properly and also using the transpose tool posed the character slightly differently, namely the arms being down.


FRONT ORTHOGRAPHIC

BACK ORTHOGRAPHIC

SIDE ORTHOGRAPHIC

This is the front of the character and as you can see half of his body is robotic, the design I followed was basically following human anatomy. I found myself really interested and into the idea of his armour following the human muscle groups almost completely. I feel like it would integrate really well into the rest of his body.
You may also notice a robotic replacement eye, a little reminiscent of the DragonBall Z scouter, but I believe that if nothing is on his face his body armour might just look like armour and not actually a part of him.
One thing I didn't actually draw on this was the pipes I wanted to include, just a few pipes on his torso connecting the robotic armour to his actual body. Additionally I didn't actually go on with my original idea of using the samurai trousers and instead decided to replace that just with a rope belt to keep a little bit of traditional design, almost nostalgic of what he used to be. 
Similarly the back follows the muscle group design too, a little varied as in it's not completely accurate but all in all it is still the same concept. 
On the side orthographic you can see the arm muscles a lot more defined and clearly, again these designs are almost following human anatomy completely accurately. 

This marks the end of week one and so far I'm actually a little ahead of schedule which is a pleasant surprise.




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